Showing posts with label post apocalyptic. Show all posts
Showing posts with label post apocalyptic. Show all posts

Tuesday, 10 June 2025

A Bee-lief in the Common Good

“It is truly amazing how many flavours of dumb an apocalypse can spawn.” 
— Ada Risa (Bee Speaker.)

Bee Speaker — the third book in Adrian Tchaikovsky’s Dogs of War trilogy — is the capstone to an emotionally rich and intellectually satisfying hard science fiction series that deserves to be recognized with a nomination for the best series Hugo Award.

Bee Speaker's cover art
is by Pablo Hurtado
de Mendoza
(Image via Head of Zeus)
When the first Dogs of War novel was published in 2017, no North American publisher was willing to take it on. Children of Time had garnered Tchaikovsky some fans among science fiction readers, but he was still primarily seen as an author of multi-book epic fantasies.

Dogs of War was well received in the United Kingdom — earning a BSFA nod — but for years, it remained largely unknown in the United States and Canada.

That initial book introduced the audience to Rex, one of the first genetically-altered dogs bred and built as a loyal, obedient, and fearsome soldier. Along with his teammates — a hyperinteligent bear named Honey, a chamelon/lizard named Dragon, and a hive-mind swarm of Bees — Rex is dropped into the middle of a brutal war in near-future Mexico. If this were simply a war novel with a compelling protagonist, it would have still been a good piece of fiction … but Tchaikovsky shifts gears no fewer than four times through the story. With each pivot, the book becomes something more; a courtroom drama, a moral philosophy exercise, a political thriller. Tchaikovsky engages the reader with questions about moral culpability of those within a hierarchy, about the rights of animals, and more fundamentally, about what it means to be a person. It is a book that is complete unto itself, needed no sequel, and Tchaikovsky had no plans to write one.

Over the years, Dogs of War’s reputation grew by word of mouth. It resonated profoundly with some, and eventually found its readers. By 2021, it had earned a devoted following — and improbably, a sequel titled, Bear Head.

With Bear Head, Tchaikovsky took the story decades further into the future, centering the narrative around Rex’s teammate Honey. The sequel tackled the colonization of Mars by ruthless corporations using genetically modified humans to create a hierarchical civilization on the Red Planet. Like the previous book, Bear Head is about ways in which freedom can be subverted, but is more explicit in advancing an argument that if the rights of any sapient being are eroded then the rights of all sapient beings are at risk. Like the first book, it is complete unto itself and needed no sequel.

Which brings us to Bee Speaker, a novel that expands upon, refines, and also subverts thematic elements of the previous two novels in the trilogy. We may never have expected this sequel to exist, but are very glad it does.

Picking up centuries after the events of the previous book, Bee Speaker is set after a major technological collapse. On Earth — where much of the action takes place — the remnants of corporate feudalism have become warrior enclaves led by superannuated former billionaires and their descendant tribes, while subsistence farmers pay tribute from their meagre harvests, and a Bee-themed religion preserves what addled knowledge they can of the past. Mars — partially terraformed during the events of Book 2 and populated by genetically engineered humans, dogs, and other bioforms — fared slightly better than the Earth, having been forced by circumstances to maintain their technology for survival reasons.
Dogs of War has gained readership
over time, eventually being translated
into a variety of languages such as
French, Latvian, German, Catalan,
and of course Polish. 
(Image via Goodreads)


The book follows the exploits of modified human Ada, canine Wells, and lizard Irae — Martian engineers who are lured to Earth by a cryptic distress signal. Their expedition is the first contact that the two planets have had since the fall of Earthbound civilization and they stumble into unexpected situations and a clash of cultures, unintentionally upending local power structures.

The Martian characters operate under a misapprehension that the people of Earth will share their ideas about acting in the common good; while members of the feudal warrior culture make rash and impulsive decisions based on macho notions of honour. The book could be read as a parable about the impossibility of human progress, or as a comment on turning your back on the care and feeding of a working democracy.

While the previous books explored the pitfalls of hierarchies of high-technology and of corporate dominance, Bee Speaker posits that when democratic governance fails and technology crumbles, the worst sorts of low-tech hierarchies will reassert themselves. It also shows how even those who enjoy being at the top of the pyramid will eventually be brought low by the very hierarchies they believe in.

The cyclical nature of dark ages and renaissances will remind some readers of Walter Miller Jr.’s Canticle for Leibowicz, as will the role of religion in preserving knowledge. In Tchaikovsky’s book, however, the religion is based on the worship of Bees — the hyperinteligent hive mind who is the one character tying all three books together. One of our favourite characters in Bee Speaker is Cricket, a pious, easily influenced, and intellectually vulnerable young monk of the Apiary (the name for the church of Bees).

Uplifted animals have been a staple of science fiction for decades, but are often depicted either as just normal people, or as somehow … lesser. Informed by his passion for ethology (the study of animal behaviours), Tchaikovsky’s depiction of uplifted animals avoids these pitfalls; he seems to grok the canine soul, and offers us non-human characters who are not lesser, but inescapably other. We suspect that those who have had a dog in their life will appreciate this aspect of his speculative writing.

Adrian Tchaikovsky’s ability to create stories infused with abiding empathy for all creatures great and small has helped solidify his following. This trilogy puts these insights front-and-centre. Although they may not be his best-known novels, the Dogs of War books might be his strongest and most emotionally interesting.

Bee Speaker is not in any way a sequel we expected, but it is one we are very glad exists.

Monday, 21 April 2025

It's The End Of The World As We Know It (And Dorian Lynskey Feels Fine)

Humans seem to be obsessed with the cause of their own finality. Perhaps because, subconsciously, we want everything to fit into a nice narrative structure that has a beginning, a middle … and an end.
And I hope that you can forgive
us, for Everything Must Go.
(Image via Amazon)


From the dawn of recorded history, there have been stories of the end of days, from John’s Revelations to the Fimbulwinter of Norse myths. And since the enlightenment, the task of providing an original, satisfactory narrative conclusion has fallen to science fiction authors, providing a secular eschatology. Over the past 200 years, apocalyptic fiction has been — under various guises — one of the most robust and popular subgenres of SFF. 

Documenting this prolific output feels like an impossible task, but British journalist Dorian Lynskey has made a valiant attempt in his recent book Everything Must Go. The book — published in the United States in February 2025 — should be strongly considered for a Best Related Work Hugo Award next year.

Beginning with a prologue on various gods and their respective end-times predictions, the book then divides narrative apocalypses into subcategories; meteors, plagues, rogue computers, climate change and the like. The categorization helps break down the subject into slightly more manageable sections, though each of these categories probably warrants a tome of its own. Lynskey’s overarching thesis that catastrophic fiction reflects the preoccupations of its time may not be revolutionary, but his painstaking research and herculean collation is impressive and even, at times, entertainingly presented.

A culture and entertainment beat reporter by trade, Lynskey approaches the subject with wit. It’s a charming book, though sometimes his pop-culture journalism style verges on flippant. Many of his pithiest quips can be found in the books’ introduction and epilogue. As with the best reference works, these sections are essential to understanding where and when to consult the remaining chapters. As stated in the introduction, “Writers of fictional doomsdays all reveal what they love or hate about the world as it is, and what they fear. Such stories are the ice-core data for dating the life cycle of existential concerns.”

Everything Must Go is clearly a labour of love. The relentless criticism of the many works that descend into fascistic reveries about the world made anew required unusual stamina. The subtext apparent in survivalist fiction, in particular, is put under the microscope. “The post-apocalyptic trope of rebirth from the ashes overlaps, often unintentionally, with fascist notions of regeneration achieved through virility and violence,” he writes.

In the face of apocalypse, The Bed Sitting Room
encourages us all to put on our best and go out 
in style

(Image via IMDB)
Some chapters, particularly the chapters on “impact fiction” (i.e., meteors, comets, etc.) and “zombies” become a bit scattershot as Lynskey lists countless works and goes off on tangents about the relationships between them and real-world events. The eight-year gap between Terminator 2 and The Matrix is related to Gary Kasparov’s chess match against a machine and then to the UFO cult Chen Tao in Texas. The cavalcade of references is overwhelming. At times it feels like Lynskey wants to include every single apocalypse in this book — which results in just under 500 pages, including copious endnotes and a 30-page index. (We would add that even in this, there is a certain joy for those who are deeply invested in the genre to see references to old and obscure books that they've read.)

As Lynskey explains, the genre is rarely about the end of all things, but rather about what happens next for those lucky few who withstand the cataclysm. While the cause of the end of the world might be uncertain, one thing we can rely on is that humans will be writing about it until it happens. Everything Must Go provides a foundation from which future documentarians of the apocalypse can build from. To paraphrase Billy Corgan, The Beginning Is the End Is the Beginning

Friday, 6 September 2024

Guest Post - Hugo Award Gamer Grab Bag 2025: Indelible Indies

We are pleased to share a guest blog post from friend of the blog N. 
The team behind Baldur's Gate 3 attended the
Hugo Awards ceremony in 2024.
(Image by Olav Rokne)


Last year saw the formal introduction of the Best Game or Interactive Work category to the Hugo Awards, set for re-ratification in 2028. This year saw beloved RPG title Baldur’s Gate 3 win the prize (accepted by an attending dev team!), showing that this category does indeed have juice.

Still, questions remain on logistics, and how Worldcon attendees can best evaluate games in the face of the sprawling gaming industry. That’s what we hope to tackle in this (sporadic) series of guest posts, in which we plan to highlight various genre titles worthy of Hugo consideration (and plain worthy of playing). Easing into this inaugural post, here are three acclaimed indie SFF video games of note released so far in 2024 that we think voters would enjoy:

Released: May 8
Platforms: PC (Steam, GOG); Switch

Despite being a 3D adventure game set in an ominous post-apocalyptic future with a high-tech aesthetic, 1000xRESIST has no combat. Instead, it is a purely narrative experience, unfurling its story in a way unique to the interactivity of the video game medium. You play as Watcher, a clone whose ALLMOTHER (once an adolescent girl named Iris) was granted immortality after extraterrestrial invaders carried with them a disease to which only she was immune. One of ALLMOTHER’s many clones who populate Earth under the Occupants’ rule, Watcher’s job is to traverse Iris’ memories in order to preserve them, a task that is suddenly given urgency when it becomes apparent that these memories are being tampered with. At its core, 1000xRESIST is a story of the complexities in the Asian diaspora, with allegory both political and personal, woven through a millennium-spanning tale that emerges as one of the most striking genre stories of the year in any format. A good title for a fan of cerebral genre fiction inexperienced in video games to try out.

Released: May 28
Platforms: PC (Steam)

Nine Sols from Red Candle Games merges
cyberpunk with Taoism.
(Image via Red Candle Games)
The most beloved indie game of the year so far proudly wears its influences on its sleeve and turns them on their head. Nine Sols takes the Soulslike gameplay of Sekiro: Shadows Die Twice and seamlessly flattens it into a 2D Metroidvania, set in the world of New Kunlun, a futuristic yet barren realm that takes cues from traditional East Asian fantasies and taoism — a mix the game’s Taiwanese developer has dubbed “taopunk.” You play as Yi (named and modeled after the Chinese archer of legend), a vengeful warrior awoken after being in stasis, seeking to take down the titular nine Sols who rule New Kunlun with an iron fist. Nine Sols is a heartrending story about accepting that the past is immutable but realizing that the future isn’t, set against a stunning backdrop of hand-drawn art and colour and carried by lightspeed gameplay.

Released: August 22
Platforms: PC (Steam)

“Wizards with guns” would work as a summation of this game, but if one insists: this is a turn-based tactics game moves with the sensibility of a well-played tabletop campaign, filled to the brim with action-packed gameplay, colourful characters and an irreverent sense of humor, taking place in a genuinely intriguing urban fantasy setting. Fans of Terry Pratchett will get a lot out of this title. After a long disappearance, feared Chronomancer Liv Kennedy re-emerges to start a war with her former employer and allies, forcing her old partner Zan Vesker (a retired Navy Seer) and freelance witch Jen Kellen to assemble a ragtag team of misfit magicians. In line with its genre, Tactical Breach Wizards requires a fair bit of strategizing from the player — figuring out where to place characters, what powers to use, what choices to make. Don’t let that scare you off, though: TBW’s barrier of entry is forgiving, and its gameplay represents an innovative, more streamlined take on the genre. Its overall tone and package (and high amount of defenestration) make for one of the most fun experiences in this year’s flock of games.

Conclusion

In some discussions about Best Game or Interactive Work, there have been some fears about triple-A major studio games dominating the category, due to unfamiliarity with the wider video gaming scene. While these concerns aren’t unfounded, indie gaming has grown in stature and accessibility, and every year there’s rarely a shortage of key genre titles to seek out — they may just need to be highlighted.

Friday, 12 January 2024

A New Moon Illuminates The Apocalypse


Rice offers an apocalypse from
a fresh perspective and with 
interesting insights. 
(Image via Goodreads)
Post-apocalyptic fiction is known for its hopeful restarts, but the subgenre can also include ultimately nefarious elements perhaps best described as fantasies of re-establishing paleoconservative social hierarchies. In the aftermath of societal collapses, readers are encouraged to imagine themselves as a heroic survivor, either uniquely prepared, or uniquely suited for the new world that arises from the ashes of the old. Unshackled from the confines and complexities of middle-class suburban civilization, the post-apocalyptic prepper fancies that they’d be able to reach their full potential.

From Robert Kirkman's Walking Dead, to Stephen King’s The Stand, to John Ringo’s The Last Centurion, many authors have used a white cis man empowerment framework to construct a political argument about what sort of idealized rugged individualists would thrive and what kind of world they’d build in the absence of society’s constricting rules.

Almost inevitably, there’s an aspect of libertarianism to these works. The end of centralized government that is inherent to these stories is obviously an appealing prospect to authors who believe government is generally a bad thing.

Over the past few decades the subgenre of post-apocalyptic fiction has sometimes seemed a bit stale. The protagonists are too often fungible, omnicompetent white dudes who live by a rigid moral code. Characters like Joel Miller (Last of Us), Dave Marshall (Slow Apocalypse), Robert Neville (I Am Legend), Miles Matheson (NBC’s Revolution), or Rayford Steele (Left Behind) are basically interchangeable. It should not be lost on anyone that Earl Turner — the protagonist of the white supremacist novel The Turner Diaries — hews closely to this archetype. Race, class and gender are all entwined in the tropes and conventions of apocalyptic fiction, and often with reprehensible subtext.

Given this context for the subgenre, Moon of the Turning Leaves by Waubgeshig Rice is an admirable change of pace. Set a dozen years after a technological collapse, the book follows members of a small Anishinaabe community in Northern Ontario who have used traditional Indigenous knowledge and skills to survive as much of the rest of North America has fallen into ruin.

Although Moon of the Turning Leaves is Rice’s second novel following the Shkidnakiiwin community (after his 2018 novel Moon of the Crusted Snow), it stands on its own fully. Of the two, it offers more depth and insight into what has happened across this post-apocalyptic world.

In Rice’s first novel, the Anishinaabe community located north of Gibson Ontario survived the apocalypse by moving from their government reservation to the banks of a large lake where they’ve been able to subsist on fishing and hunting. By the second book, the resources of that lake and its environs have begun to run out, and the community sends a team of six people south to scout out their ancestral lands near Lake Huron.

Northern Ontario's wilderness provides an
interesting backdrop for an apocalypse.
(Image via Tourism Ontario
Led by Evan Whitesky and his 15-year-old daughter Nangohns (Anishinaabemowin for “Little Star”), the group is forced to confront what has happened to the rest of North America over the post-apocalyptic decade. While Rice’s first novel was about a group of people turning inward and forming community to survive, this second foray is about looking outwards and to the future to thrive.

In this setting, it should come as no surprise just how much time and effort these characters must put into ensuring they have enough food. The depiction of subsistence hunting, for example, brings into focus themes of respect for the land and for traditional practices. There are consequently long stretches of the novel in which not much happens other than surviving without modern conveniences, commercial agriculture, and supply chains. Some of that time might have been better spent on character development, as secondary protagonists can feel indistinguishable.

This is apocalyptic fiction with a rich sense of perspective, a strong authorial voice, and a compelling philosophical argument. In the event of a global societal catastrophe, it seems believable to us that the communities likeliest to thrive might be those who already faced a cataclysm (in this case, one that started in 1492) and thus carry a unique set of survival skills with them.

Is there an aspect of wish fulfillment and empowerment fantasy in Moon of the Turning Leaves? It would be easy to read it that way. But a story about a group of marginalized people seeking to return to their pre-colonization homelands has a completely different resonance than all the tales of privileged yuppies yearning for a might-makes-right world.

Moon of the Turning Leaves breathes new life into post-apocalyptic tropes, and deserves strong consideration for both the Aurora Award and the Hugo.