Monday 9 September 2024

Aliette de Bodard is Overdue for a Hugo Award Win

Aliette de Bodard at the 2024
Hugo Awards.
(Photo by Olav Rokne)
There are only 27 authors whose works have appeared on the prose-fiction Hugo Award ballot at least 10 times. It’s a list of some of the most recognizable and prolific names in the history of the genre: Heinlein, le Guin, Simak, Ellison, Bujold, Chiang.

It’s an achievement to pen even a single work of fiction that speaks to the Hugo voting public enough that it earns a spot on the ballot. The fact that each of these authors have done so on at least ten occasions speaks to the fact that they were important voices in science fiction and fantasy over a significant period of time.

Of this exclusive list of 27 authors, 25 of them have taken home the trophy on at least one occasion. The others are Michael A. Burstein, a terrific author of short fiction who largely stopped publishing new work about a decade ago, and Aliette de Bodard, who earned her 10th and 11th Hugo nods this summer in Glasgow.

Having yet again been a runner-up at Glasgow (losing Short Story to Naomi Kritzer and series to Ann Leckie), Aliette de Bodard now holds the distinction of being the person who has been a finalist for a fiction-category Hugo the most often without winning.

She has come close on numerous occasions.

In 2013, “Immersion” — her nuanced and insightful story about the folly of reducing culture to data — placed second to Ken Liu’s “Mono no Aware.”

In 2019, her novella The Tea Master and The Detective led the balloting during the nominations stage, but that was a year in which the Murderbot books were an unstoppable juggernaut. Aliette de Bodard’s Sherlock Holmes tribute fell short by about 300 votes on the final ballot, placing second to Artificial Condition by Martha Wells.

To us at least, it feels as if de Bodard was robbed in 2015 given that one of her absolute best works "The Breath of War" was prevented from getting on the short story Hugo ballot by the notorious Sad Puppies slate. No short story award was given that year, and damn it Aliette de Bodard probably should have won.

She’s placed fifth to Becky Chambers and fourth to Mary Robinette Kowal. She’s been a finalist in some incredibly strong shortlists. But to date, she’s never taken home the shiny chrome rocket ship. That’s something we think needs to change.

Now, we should mention that de Bodard has been recognized with other literary awards. She’s taken home awards from the BSFA, from the Nebulas, the Locus, the Writers of the Future, and the Ignytes. It would be difficult to argue that she isn’t already one of the genre’s most awarded authors. But the Hugo Awards have a special place for those of us in the Worldcon community. Not only is her work entirely deserving of a Hugo, she attends Worldcon and is a participant in panels, book signings, and other events. She’s a contributing member of the Worldcon community.

This year, de Bodard has two works that could be considered for a Hugo Award: a novel Navigational Entanglements, a novella In The Shadow of the Ship. (Her series “Universe of Xuya” cannot be renominated until 2026 because it was on the ballot in 2024.)
de Bodard's latest novella ranks
amongst her all-time best.
(Image via Subterranean Press)


The novella In the Shadow of the Ship hit shelves just last week. Set in her Universe of Xuya — a future timeline in which space has been conquered by Confucian galactic empires — In the Shadow of the Ship deals with toxic family relationships on board a horrific refugee ship, where children are sacrificed. The protagonist, Khuyên, is among de Bodard’s most memorable characters, having fled the ship on which she was raised only to return for a family funeral. She understands much of the problematic culture she was raised with, but also brings a reflective outsider’s perspective. Although this is a darker and moodier work than others in the Xuya series, de Bodard continues to explore similar themes of family tensions and mother-daughter relationships. It is on a short list of de Bodard’s best works.

The novel is Navigational Entanglements, which hit shelves this spring, is an action-fuelled political thriller about a neurodivergent navigator who has to hunt down a dangerous creature while dealing with fallout from the assassination of an imperial envoy. It seems a likely candidate for the Hugo shortlist.

It has been 15 years since Aliette de Bodard first made a splash in SFF literary circles when she was shortlisted for the Astounding Award for Best New Writer (which we still feel she should have won). In the time since, she has continued to evolve as a writer and has become a master of her craft. It is astonishing that she does not have a Hugo Award yet, and it is an omission we hope will be rectified in short order.

Friday 6 September 2024

Guest Post - Hugo Award Gamer Grab Bag 2025: Indelible Indies

We are pleased to share a guest blog post from friend of the blog N. 
The team behind Baldur's Gate 3 attended the
Hugo Awards ceremony in 2024.
(Image by Olav Rokne)


Last year saw the formal introduction of the Best Game or Interactive Work category to the Hugo Awards, set for re-ratification in 2028. This year saw beloved RPG title Baldur’s Gate 3 win the prize (accepted by an attending dev team!), showing that this category does indeed have juice.

Still, questions remain on logistics, and how Worldcon attendees can best evaluate games in the face of the sprawling gaming industry. That’s what we hope to tackle in this (sporadic) series of guest posts, in which we plan to highlight various genre titles worthy of Hugo consideration (and plain worthy of playing). Easing into this inaugural post, here are three acclaimed indie SFF video games of note released so far in 2024 that we think voters would enjoy:

Released: May 8
Platforms: PC (Steam, GOG); Switch

Despite being a 3D adventure game set in an ominous post-apocalyptic future with a high-tech aesthetic, 1000xRESIST has no combat. Instead, it is a purely narrative experience, unfurling its story in a way unique to the interactivity of the video game medium. You play as Watcher, a clone whose ALLMOTHER (once an adolescent girl named Iris) was granted immortality after extraterrestrial invaders carried with them a disease to which only she was immune. One of ALLMOTHER’s many clones who populate Earth under the Occupants’ rule, Watcher’s job is to traverse Iris’ memories in order to preserve them, a task that is suddenly given urgency when it becomes apparent that these memories are being tampered with. At its core, 1000xRESIST is a story of the complexities in the Asian diaspora, with allegory both political and personal, woven through a millennium-spanning tale that emerges as one of the most striking genre stories of the year in any format. A good title for a fan of cerebral genre fiction inexperienced in video games to try out.

Released: May 28
Platforms: PC (Steam)

Nine Sols from Red Candle Games merges
cyberpunk with Taoism.
(Image via Red Candle Games)
The most beloved indie game of the year so far proudly wears its influences on its sleeve and turns them on their head. Nine Sols takes the Soulslike gameplay of Sekiro: Shadows Die Twice and seamlessly flattens it into a 2D Metroidvania, set in the world of New Kunlun, a futuristic yet barren realm that takes cues from traditional East Asian fantasies and taoism — a mix the game’s Taiwanese developer has dubbed “taopunk.” You play as Yi (named and modeled after the Chinese archer of legend), a vengeful warrior awoken after being in stasis, seeking to take down the titular nine Sols who rule New Kunlun with an iron fist. Nine Sols is a heartrending story about accepting that the past is immutable but realizing that the future isn’t, set against a stunning backdrop of hand-drawn art and colour and carried by lightspeed gameplay.

Released: August 22
Platforms: PC (Steam)

“Wizards with guns” would work as a summation of this game, but if one insists: this is a turn-based tactics game moves with the sensibility of a well-played tabletop campaign, filled to the brim with action-packed gameplay, colourful characters and an irreverent sense of humor, taking place in a genuinely intriguing urban fantasy setting. Fans of Terry Pratchett will get a lot out of this title. After a long disappearance, feared Chronomancer Liv Kennedy re-emerges to start a war with her former employer and allies, forcing her old partner Zan Vesker (a retired Navy Seer) and freelance witch Jen Kellen to assemble a ragtag team of misfit magicians. In line with its genre, Tactical Breach Wizards requires a fair bit of strategizing from the player — figuring out where to place characters, what powers to use, what choices to make. Don’t let that scare you off, though: TBW’s barrier of entry is forgiving, and its gameplay represents an innovative, more streamlined take on the genre. Its overall tone and package (and high amount of defenestration) make for one of the most fun experiences in this year’s flock of games.

Conclusion

In some discussions about Best Game or Interactive Work, there have been some fears about triple-A major studio games dominating the category, due to unfamiliarity with the wider video gaming scene. While these concerns aren’t unfounded, indie gaming has grown in stature and accessibility, and every year there’s rarely a shortage of key genre titles to seek out — they may just need to be highlighted.