Showing posts with label Best Graphic Story. Show all posts
Showing posts with label Best Graphic Story. Show all posts

Monday, 20 March 2023

Kara Zor-El Unbound

The second-most famous
Kryptonian, Kara Zor-El
finally gets the attention
she deserves in
Woman of Tomorrow.
(Image via DC.com)

Created in 1959 as a female version of the most popular character in comic books, the paradox of Supergirl as a character is that although she is instantly recognizable to broad swaths of the public, there is often little understanding of what differentiates the character from her more famous cousin, Superman.

Sadly, too many writers treat Supergirl as if she were just a gender-flipped Superman.

Like Superman, she was born on the doomed planet of Krypton. And like him, she is mostly invulnerable, has super strength, has various enhanced senses, can shoot lasers from her eyes, and flies around the planet saving people in distress.

Kara Zor-El grew up in the domed city of Argo. This city escaped the destruction of Krypton, and after several years Kara was sent to Earth to find her cousin Kal El (Superman), who had been sent there as a baby. There, she took up the mantle of Supergirl, and fought alongside Superman on various adventures.

Over the decades, writers have grappled with the conundrum of how to make the character interesting; varying her origin story, altering what her superpowers are, and occasionally removing the character from the shared comic book universe altogether.

With the 2022 publication Supergirl: Woman of Tomorrow, writer Tom King (Mr. Miracle, Human Target, Sheriff of Babylon) and artist Bilquis Evely (The Dreaming, Doc Savage, Wonder Woman) provide one of the more successful attempts to define the character not in relation to her cousin, but on her own terms. This story looks at what it means for someone to lose their family, their homeland and their culture as a teenager, and focuses on how she constructs meaning for herself.

It is probably the most compelling Supergirl story yet published.

Over the past 30 years, almost every major superhero has been deconstructed. Grim-and-gritty reboots, meta-commentary on comic books, and reframing of existing story arcs have been done often enough in superhero stories that postmodern comic book work has begun to look tired. What elevates Tom King’s work is that he tends to focus on the ‘hero’ more so than the ‘super.’ This is recontextualization, but not deconstruction. It’s examining the characters through a constructive lens. This can be seen in how he’s evolved Kite Man as a character, how he’s explored Batman’s marriage, and peered into Scott Free’s psychology. And now, how he’s focused on what motivates Supergirl.

Tom King's work has previously inspired the hit
TV show Wandavision on Disney+.
(Image via Entertainment Weekly)

King’s work is probably familiar to many of those who follow the Hugo Awards, as he’s a two-time finalist, with The Vision: Little Worse Than A Man earning a nod in 2017, and Strange Adventures appearing on the ballot last year. He’s won the Best Writer Eisner Award twice.

Woman of Tomorrow is told from the perspective of Ruthye — a young orphan on an alien world — who is seeking revenge for the murder of her father by a bounty hunter named Krem. In her quest for vengeance, Ruthye gets in trouble and must be rescued by Supergirl. Because she has never heard of Supergirl (or Superman) before, Ruthye provides readers a fresh perspective of the Kryptonian, essentially seeing her through new eyes.

Over the subsequent eight issues of the comic series, the duo track Krem across planets and star systems, deal with space pirates, and have adventures on interstellar public transit.

Supergirl takes time to help one of Krem’s victims dig graves for everyone he’s known, provides a therapy session to a grieving mother, and uncovers a genocide. Each of these adventures is a delay from her mission but is necessitated by a code of honour that compelled her to start the mission with Ruthye in the first place.

Krem proves to be an adept adversary. He figures out Supergirl’s vulnerabilities and strips her of her powers. This gives us a chance to see Ruthye’s own strength as she defends the titular heroine and faces her own trials, largely unaided.

These aren’t stories about saving the universe, defeating galactic tyrants, or challenges with world-shattering consequences. But the fact that the stakes are more personal shows what matters to Supergirl, and the human scale of the story makes it highly engaging.
Taverns, swords, heroic
fantasy-style adventures.
(Image via DC.com)

On a technical level, this is a superhero comic book, but the writing takes much of its inspiration from heroic fantasy. This is a story about a sword-wielding hero and sidekick traveling across distant landscapes on a quest and getting pulled into side adventures. Given that it takes cues from the heroic fantasy work of Fritz Leiber, Woman of Tomorrow seems like something that would appeal to many Worldcon attendees.

This heroic fantasy influence is accentuated by the expressive artwork of Bilquis Evely and the talented colouring by Matheus Lopes, which bring the series to life. Evoking the best of Barry Windsor Smith’s sword and sorcery work for Epic Comics, Evely’s style is both detailed and energetic. The colouring provides a perfect counterpoint to the linework, transitioning from muted tones for more sombre scenes, to vivid and engaging palettes for the wild space adventures. The work is lush, inviting, and perfectly suits the tone of the writing.

In 2023, Warner Brothers announced their upcoming slate of movies based on DC comic books, and named Woman of Tomorrow as the direct inspiration for their next Supergirl movie. Although we cannot figure out how they might translate the visual poetry of Evely’s work, they couldn’t have chosen a better comic to adapt. Supergirl deserves to be more than a gender-flipped Superman, including on the big screen.

We’d love to see this earn a Hugo nomination.

Thursday, 23 January 2020

Retro Hugos 1945: Best Graphic Stories

Over the past 75 years, few types of storytelling have evolved more than the graphic story. This is
Top picks for comic books
published in 1944:
1) Superman #30
2) Plastic Man #2
3) Donald Duck - Mad Chemist
4) The Spirit - Clara Defoe
(Image via CBR.com)
evident in form, style, marketing, writing, and content. The stories told in 1944 are much shorter than modern comics, often just eight to 15 pages per story, with multiple stories in an individual edition of a comic book. In addition, the pages are significantly denser, with more exposition packed into a given comic panel.

It’s difficult not to see these differences when revisiting contenders for the Best Graphic Story of 1944, which likely presents a barrier for many audiences. That said, it can also give us perspective into which artists and writers were pushing the medium forward at that time.

Having quit Disney animation the year before, a then little-known writer and artist Carl Barks had begun producing the first Donald Duck stories to be first-published in print (rather than originating as film). His dynamic layouts, deceptively simple figure work, and effective use of paneling in story pacing quickly made his work stand out. Contractually unable to sign his name to any comics he produced, for two decades Barks was known to the public simply as “the good duck artist” of Donald Duck.

Two of the classic stories of Barks’ 20-year-run on Donald Duck were published in late 1944, the
second of these “The Mad Chemist” is both the more memorable and the more science fictional. The plot sees Donald developing super-genius intellect, inventing a new chemical, and travelling to the moon. While the layouts are less dynamic than Barks’ experiments of just a year later, you can already see him chafing against the constraints of the medium. In 1999, The Comics Journal ranked Barks’ run on Donald Duck as seventh on their list of the 100 greatest comics of the 20th century, and it is difficult to argue with this assessment.

Another of the great comic creators of the era, Will Eisner, had his career interrupted by the Second World War. In his absence, publisher Quality Comics brought in Hugo-shortlisted author Manly Wade Wellman to script with Lou Fine doing pencils of their top-selling book The Spirit (which still bore Eisner’s name). The results are a mixed bag, though the July and September editions of the book contain stories worth noting. I’m likely to include “For the Love of Clara Defoe” on my ballot.

Carl Barks' classic Donald Duck comics
have been endlessly reprinted, and for
good reason!
(Image via CBR.com)
Fearing for the fate of their business in Eisner’s absence, Quality had also hired a young creator named Jack Cole, whose most famous creation Plastic Man was given his own comic book in 1943. Due to wartime paper shortages, only one edition of the Plastic Man solo book hit the shelves in 1944, but his adventures continued to appear in the anthology book Police Comics.

Cole’s effervescent visual imagination and dynamic pencil work redefines what was thought possible in a comic book. As Comicbook.com puts it, “These stories helped invent the tools and style that would push comics forward throughout the 1950s, and are still a lot of fun today.”

There are so many great Plastic Man works to choose from that year and it’s hard to narrow it down to a single issue. Police Comics 31 offers us a great story about the wartime draft, in issue 34 Plastic Man is forced to take a nonviolent approach to in a metafictional narrative about appeasing his censors. In terms of narrative construction and art, these works hold up better today than almost anything else published that year. For my ballot, I’ll have the only issue of Plastic Man’s solo book that was published that year; “The Gay Nineties Nightmare” shows better use of colour, more dynamic layouts, and a willingness to work text into the frame that would inspire countless imitators over the decades.

Throughout the 1940s, the most popular comic book on the market remained Captain Marvel Adventures. The success of last year’s Shazam! movie, based on these comics, shows why this character has enduring appeal; the childlike glee of Otto Binder’s creations, the celebration of the families that we build for ourselves, and the empowerment of the underprivileged and strong themes that still resonate.

Despite being one of the best-loved Captain Marvel stories of the era, long-running serial “The
As an aside, if I had my druthers,
the 1945 story that introduced Black Adam
would have been granted a Retro Hugo,
but since the 1946 Retros were handed out
in 1996 prior to the creation of
the Best Graphic Story category,
that is not possible.
(Image via Comic Book Herald)
Monster Society Of Evil
,” which ran for two years in Captain Marvel Adventures, has significant flaws (including depictions of Japanese Americans and Africans). This makes it a difficult inclusion on a ballot, though it also pushed the genre forward, being one of the first examples of long-form storytelling in American comic books. Though it’s lesser-known, the short but delightful romp “Dr. Sivana’s Twin” from issue #59 is likely to be on my ballot.

Possibly my top pick for the Retro Best Graphic Story trophy is Superman #30, which introduces us to classic villain Mr. Mxyztplk. This is a memorable story about an extradimensional prankster who torments Superman, and would turn up numerous times over the decades (eventually killing Superman in Alan Moore’s 1986 two-part story “What Ever Happened To The Man Of Tomorrow.”)

Mxyztplk’s (that’s not a spelling error, later writers changed the name to Mxyzptlk) reality-warping powers provide Joe Shuster and Jerry Siegel with an opportunity to play with the medium. The story ends with a weird abruptness, and Joe Shuster’s art is a bit stiff compared with some of the other artists working in that era, but the playfulness of the story and joy of scenes where Mxyzptlk animates an ambulance make it a classic gem.

As a category in the Retro Hugos, Best Graphic Story presents larger barriers than many other categories. In part because of the evolution of the medium, and in part because so many of the classic stories have been reinterpreted so often that modern audiences might be far more familiar with wildly divergent versions of what was originally published. I would urge those nominating to at least take a look at the original stories before nominating and voting.

Sunday, 20 January 2019

Retro Hugo – Best Graphic Story 1944

Last year, there were insufficient nominating ballots for the Retro Hugo – Best Graphic Story, which meant that no awards were presented. This is a shame, as there were certainly more than enough qualifying works published in 1942 that merited recognition.

In the hopes of preventing a repeat this year, we are urging you to seriously consider reading — and hopefully nominating — several first-rate graphic stories that were published in 1943.

Recommended reading:
  1. Nelvana of the Northern Lights and the Ice-Beam
  2. Plastic Man and The Game Of Death 
  3. Tintin and the Secret Of The Unicorn
  4. Wonder Woman #5 
Jack Cole’s work on Plastic Man (appearing both in Police Comics and his own comic for the first
It is impossible to overstate
Jack Cole's inventiveness.
(Image via Digital
Comic Book Museum)
time) holds up well and served as an inspiration for others. Even though there have been many comic book characters with the ability to stretch themselves, Cole embraced the artistic possibilities offered by this body shaping with a glee and creativity that has yet to be equalled.

This was a year in which Cole – possibly emboldened by getting his own dedicated Plastic Man title – started playing with text and composition in new ways. In the Game Of Death, a book dedicated to plastic adventures, Cole pushes his character’s form to new limits. His writing is also at its most quotable in this work: “If you should see a man standing on the street and reaching into the top window of a sky-scraper…that’s not astigmatism—it’s Plastic Man!…If you happen upon a gent all bent up like a pretzel…don’t dunk him…it’s Plastic Man! All this and bouncing too, you’ll see when the rubber man and his pal Woozy Winks gamble their lives in—The Game of Death.”

Plastic Man is far and away our top pick for recognition in the 1943 Retro Hugo for best Graphic Story.

Canadian black-and-white classic Nelvana of the Northern Lights continues be first-rate, despite the
Alex Raymond's final year on
Flash Gordon is one of his best.
(Image via ComicArtFans.com)
fact that the stories told that year were more standard superhero fare, rather than the more interesting Inuit-inspired tales of the preceding years. This is a book that modern readers should take a look at not only for its sharp-edged illustrations and its inventive storytelling, but also because it offers readers both the first super-powered female character and the first Indigenous superhero comic book.

The issues published in 1943 find Nelvana assuming a secret identity as an agent of the Canadian Government so that she can fight Nazis. Although more predictable than the previous stories had been, the dynamic art and solid writing makes this series worthy of consideration on your Retro Hugo ballots.

Coming off the publication of the regrettable The Shooting Star, Herge bounced back in 1943 with the publication of The Secret Of The Unicorn and Red Rackham’s Treasure, two graphic novels that are often described as a high point of the series. Although there’s only marginal science fictional or fantastic elements (the submarines in particular), these works might be worthy of recognition.

Still written by the original creative team of William Marsden and Harry G. Peter, Wonder Woman continued to enjoy strong writing and interesting subversions of orthodoxy in 1943. The debut of Wonder Woman's arch-nemesis Doctor Psycho in Wonder Woman #5 is particularly notable as the psychic dwarf is a misogynist whose ambition is to force women out of participation in wartime employment.

Given the wartime employment of women in jobs traditionally held by men, Marston and Peter’s work captured some of the underlying tensions of this social change. This could be one of the reasons Dr. Psycho would prove to be a long-running adversary for Wonder Woman, representing toxic masculinity as a force in opposition to her feminine strength.

There are a couple of high profile contenders for recognition in the early years of comic book history
Doctor Psycho has decided
to boycott Gilette razors.
(Image via comicbookinvest.com)
that you might be surprised we haven’t mentioned yet.

With Wil Eisner in the army in 1943, The Spirit’s adventures were written and illustrated primarily by Lou Fine. These stories are unfortunately not up to the calibre that the series is known for.

And in our opinion, Captain Marvel – the most prominent superhero series of the era – had an off year. Not only was the writing less effervescent than it was in previous years, but after the appalling (but popular) “World’s Mightiest Mistake” story the previous year, the writers seemed to use the exceptionally reactionary sentiment of the age as a racism licence. Stories like “The Voodoo Show Boat,” feature broad and ugly characterizations of African Americans and other visible minorities. “The Battle At The China Wall” depicts Japanese civilians as literal monsters with pointed teeth.

Even when one accounts for American socio-political angst of 1943, with the US’s late and forced entry into the Second World War (Dec 1941) and resulting social upheaval, Captain Marvel Adventures stands out. In previous years – and in subsequent ones – these troubling elements were not as pervasive. The one highlight of the year was issue 28 of Captain Marvel Adventures, in which arch-enemy Doctor Sivana becomes governor of New York.

The Retro Hugo for Best Graphic Story is a category that has suffered neglect in past years due to the difficulty of obtaining relevant works. Thankfully, online archives such as the Digital Comic Book Museum, Comic Book Plus, and Open Culture have made many texts accessible to modern readers. It is our hope that this will lead to an informed and robust debate about these awards.

Thursday, 1 March 2018

Best Graphic Story 2017 - My Favourite Thing Is Monsters

Last year was an excellent year for science fiction and fantasy in comic books with numerous new
My Favourite Thing Is Monsters
stands head and shoulders above
the rest of the field.
(Image via fantagraphics.com)
series and graphic novels that Hugo voters might reasonably nominate in the Best Graphic Story category.

Daniel Warren Johnson’s Extremity is an excellent work that explores ideas about ability and disability through the lens of a future war. Turncoat by Alex Paknadel and Artyom Trakanov looks at what it means to be loyal to an idea. My Chemical Romance lead singer Gerard Way turns out to be an excellent comic book writer, and his work on Doom Patrol is worth checking out. Colossi by Ricardo Mo and Alberto Muriel is just a lot of old-school super-science fun.

But one work stands head-and-shoulders above the rest: My Favorite Thing Is Monsters.

My Favorite Thing Is Monsters is the first graphic novel from Chicago-born illustrator and toy designer Emil Ferris. It may be the most significant and worthwhile graphic presentation to be published in the past decade.

Told in the form of a diary written by a 10-year-old girl in late-‘60s Chicago, My Favorite Thing Is Monsters is a love-letter to classic horror movies, to science fiction fandom, and to Forrest J. Ackerman’s Famous Monsters Of Filmland.

Ferris weaves a variety of narratives through the work, as the young protagonist Karen Reyes investigates the murder of her mysterious neighbor Anka Silverberg. Reyes’ isolation and alienation are expressed through her transformation (possibly only in her imagination) into a werewolf-style monster.

The story is leavened with a diverse cast of characters: the sleazy artist older brother Deeze, the
The ballpoint-pen illustration style is
astonishing in its detail. 
Appalachian girl who befriends the protagonist, her mother with breast cancer, and at the centre of it all Anka, the murdered neighbor. Frustratingly, these characters all have secrets that are not fully explored in the first volume, and readers will have to wait until August for the concluding tome.

Ferris does not shy away from challenging topics, as this work delves into the tumultuous civil rights battles of the 1960s, talking about the experiences of Holocaust survivors, and the darker sides of drug use. Despite tackling these subjects, My Favorite Thing Is Monsters is a joy to read.

In our eyes, one of the things that elevates My Favorite Thing Is Monsters above the rest of the field is the way in which it plays with the medium of the graphic novel. Illustrated in detailed crosshatched ballpoint illustrations on lined notebook paper, the work evokes – but is more intricate than – a
In Emil Ferris' debut work, being isolated
is something monstrous. But the most
deadly monsters look the most human.
child’s notebook doodles.

This art has shades of Robert Crumb and Maurice Sendak, but with more maturity and detail than either of those luminaries.

This school-notebook format gives the story a unique rhythm and intimacy, like you are peering into the personal thoughts of a fully realized human perspective.

This also lends itself well to the marginalia that Ferris weaves into the story. These small asides about tangential characters and minor details help make the story feel real and visceral. Fake covers of movie magazines appear almost as non-diegetic inserts, but are tied into the story fully.

Almost as interesting as the work itself is the author’s story. A graduate of the Art Institute of
Prior to contracting the West Nile virus,
Emil Ferris designed Happy Meal™ toys
for McDonalds' promotion of the movie
Mulan.
(Image via Youtube)
 
Chicago, Ferris was a successful illustrator before contracting the West Nile virus. The disease caused encephalitis and eventually paralyzed her. She began creating My Favorite Thing Is Monsters while re-learning to draw, using a pen affixed to her hand with duct tape. The hallucinations and delusions she experienced during her illness inspired details of the graphic novel.

The one charge that may be levelled against this work is that if we discount the monsters as existing only in the imagination of the protagonist, it could be interpreted as a work that is neither science fiction nor fantasy. We would argue however that character’s imaginings are so powerful as to become the reality that the reader must accept to fully appreciate the graphic novel. Weird fantasy permeates every page of this work.

As a work that is as much about humanity as it is about fantasy, My Favorite Thing Is Monsters is written with knowledge of history both fannish and mainstream.

This is the singular vision of a unique talent. The Hugo Award ballot would be incomplete without My Favorite Thing Is Monsters.

Wednesday, 7 February 2018

Retro Hugo Best Graphic Story — 1943 (Part 2: Recommendations)

This is the second of a two-part discussion on the Best Graphic Story Retro Hugo for 1943 (which recognizes works first published in 1942). The first part can be found at this link.


It takes a lot of work for a comic book fan to stay up-to-date and to have
Nelvana is simply one of the best
comics of the era, while also being
ahead of its time in representing
a non-white, non-male hero.
(Image via expertcomics.com)
read a wide enough slate of publications to nominate knowledgably.


Most – and perhaps all – of the people who will be nominating and voting on the Retro Hugo awards weren’t reading comic books in 1942. It is therefore even more difficult for most readers to assess what works might deserve consideration for the award.


Prior to 2018, the only time there was a Retro Hugo for Best Graphic Story was in 2016, when the Retro Hugos for 1941 were awarded. That ceremony saw Batman #1 take the trophy ahead of Captain Marvel and The Spirt, both of which are superior comic books. Joe Simon’s superb first 12 issues of Blue Bolt didn’t even make the final ballot.


Batman as a character may have had more popular appeal in the long-term, but those early stories are not as dynamic or innovative as The Spirit. Batman may have some science fiction elements today, but in 1940 Blue Bolt told better science fiction stories. Batman may be more popular today, but in 1940 Captain Marvel was the leading comic book character.  

One of the all-time great Retro Hugo
snubs is the omission of Blue Bolt
from the ballot for the 1941 award.
(Image via james-vance.com)
In our last post, this blog provided a broad overview of notable works from 1942, noting the merits of each without making specific recommendations. But there are three comics that in our minds stand as the exemplars of science fiction comics in 1942. It is not our intention to offer a ‘slate’ of works that should make the ballot, but rather to suggest a few works that Hugo voters should consider reading.


Captain Marvel's use of colour
is spectacular for the era.
The modernity of the storytelling
and innocence of the characters
is exceptionally charming.
(Image via comicarchive.com)
Canadian black-and-white classic Nelvana of the Northern Lights will be at the top of our ballots. This is a book that modern readers should take a look at not only for its sharp-edged illustrations and its inventive storytelling, but also because it offers readers both the first super-powered female character and the first Indigenous superhero.


Plastic Man by Jack Cole is one of the most inventive books of the era. Pulitzer-prize winner Art Spiegelman so admired this comic that he wrote a book titled “Jack Cole and Plastic Man: Forms Stretched to Their Limits.” In it he aptly describes the ‘manic spritz of images’ that leavened the pages of Plastic Man, and compares Cole’s work to such greats as Laurel and Hardy, Tex Avery and The Marx Brothers. This title will also appear on our ballots, and we encourage other Retro Hugo voters to consider it.


For those seeking conventional superheroics, in 1942 Captain Marvel was the cream of the crop. The wide-eyed optimism of the book has often been imitated, parodied, or deconstructed, but never equaled in their simple, honest joyful fun. Particularly worth noting is how this comic used colour more effectively than most other publications of the era.


There will always be a gap between the modern popular understanding of these works and the context in which they were published, and this will always be one of the inherent tensions of the Retro Hugo Awards. It is difficult for a modern audience to understand the world in which these comics were published, and it is hard to know where to start reading when considering works for the award. It is worth reading widely in advance of nomination — these three books are a good place to start.



Monday, 5 February 2018

Retro Hugo Best Graphic Story — 1943 (Part 1: Overview)

This is the first of a two-part discussion on the Best Graphic Story Retro Hugo for 1943 (which recognizes works first published in 1942). The second part can be found at this link

In 1942, the modern American comic book was still in its infancy. Sequential art published on pulp paper with gaudy CMYK illustrations was hitting the shelves at a furious pace, led by the success of best-selling books like Captain Marvel, The Spirit, and Archie. But for every Mort Meskin, Basil Wolverton or Jack Cole working in 1942, there were dozens more, often filling pages with inflexible five- and six-panel layouts, stilted dialogue, and rigidly posed figures. 

Many of these stories — especially those that don’t feature popular characters like Batman or Superman — are nearly forgotten. Some of the most exemplary works are little-remembered by the modern reader. 

Of those that are still well remembered, the greatest is probably The Spirit by Will Eisner. This classic
No discussion of comics from
1942 would be complete
without talking about The
Spirit. But it's not Sci-Fi.
(Image via WillEisner.com)
series features masked criminologist Denny Colt, who comes back from the dead to fight crime. The art is spectacular and artist-writer Wil Eisner plays with text and narrative in a way that drove the medium forward. There is little in the history of comics that compares with The Spirit

There is a reason why the highest honour in comic books is named the Eisner Award. But it might be difficult to justify The Spirit’s inclusion in the Retro Hugos because there are only minor fantastical elements. 

Editor Everett M. Arnold, from The Spirit’s Quality Comics, hired artist Jack Cole to create a knock-off character just in case Eisner was drafted into the army. Dave Clark a.k.a. Midnight, is also a costumed detective but while Eisner’s style is detailed and realistic, Cole toyed with the absurd.

Midnight’s adventures reached their most fantastic — and possibly their high point — in October 1942 with the story “Midnight Goes To Hell,” published in Smash Comics #36. True to the title, Midnight is killed in the opening pages, only to lead a revolt against the devil, defeat Satan’s Nazi plot, and return to the land of the living. 

Writer and artist Jack Cole’s more famous creation Plastic Man made his debut two years previously, but was hitting new heights in 1942. There had been previous characters with the power of elasticity, but until Jack Cole, no artist had explored the visual potential of such a character — it could be argued that no one has since. It is almost inconceivable to imagine a Retro Hugo ballot that excludes the work of Jack Cole — Plastic Man’s adventures from Police Comics #6-14 are certain to make our nominating ballots. 

One of the better early Superman comics was Jerry Siegel & Ed Dobrotka's "Case of the Funny Paper Crimes," published in September 1942 in Superman #18. The story has Superman fighting a mad scientist who could bring comic strip characters to life — a commentary on Superman's own meta-existence as a two-dimensional being.

But it is often forgotten is that in the 1940s, Superman was not the most popular superhero comic book. From 1941 – 1949, Fawcett Press’ Captain Marvel regularly outsold the rival book. 

With dynamic art by C. C. Beck, and scripts from writers such as Otto Binder, Captain Marvel was
Which of these two comics looks more
dynamic and modern? Both of these
issues were published in 1942.  
unlike almost any other comic books that fans had ever seen. The issues of Captain Marvel Adventures published in 1942 (Issues 6-18) and Whiz Comics (Issues 26-38) feature the addition of new members to the Marvel Family, and art that would be imitated again and again over the decades. The storytelling is ahead of its time in its pacing, its relationships, and its plotting. 

Basil Wolverton’s mostly forgotten science fiction adventure series Spacehawk ran from 1940 to 1942. Propelled by an evident love of big outer-space adventures, writer-artist Wolverton used alien worlds and big technology inventively. Unlike other early science fiction comics like Flash Gordon, space was more than a backdrop interchangeable with the Wild West. 

Basil Wolverton's Scacehawk
played with SF concepts
with verve and with joy.
(Image via Amazon.com)
Unfortunately in 1942, publisher Target determined that for propaganda reasons all their comic heroes had to fight against Axis powers here on Earth, which led to stories about Spacehawk fighting against the Japanese in the Pacific. Some of these final stories do not use the character to his best effect, and contain an unhealthy dose of racism. But racism was nearly ubiquitous in comic books from 1942. Superman and Batman both fight racist caricatures of Japanese soldiers. Captain Marvel Adventures had an unfortunate storyline featuring a Totem-Pole wielding evil Native American stereotype. Plastic Man faced off against The Sinister Swami.

When judging these comics, one must remember that the racism seen in comic books of 1942 reflect the values of the times. But this makes Adrian Dingle's Nelvana of the Northern Lights all the more remarkable, as the title character was an Inuit heroine who defended the north from Axis aggressors.

During the Second World War, the War Exchange Conservation Act prevented American comic
Famed Canadian painter
Franz Johnson helped
inspire Adrian Dingle
to create an Indigenous
Canadian superhero.
(Image via Amazon.com
books from being sold in Canada, leading to the creation of numerous new superhero comic books for the domestic Canadian market. Of these, Nelvana is the highlight. Appearing in Canada's Triumph Comics, Nelvana was the daughter of a mortal woman and the Inuit god Koliak. Gifted with abilities by her divine heritage, she is charged with guarding the people of Canada’s north with the assistance of her brother Tanero. 

A Kickstarter-supported hardcover edition of the early Nelvana stories was published by IDW in 2014, making this classic available to a new generation of readers.

The issues published in 1942 (Triumph Comics 7-12) begin her journey into Glacia, a hidden futuristic world beneath the Arctic ice. This is one of the finer moments in Nelvana’s adventures.

Nelvana’s creation predated by a few months another more well-known female superhero rooted in cultural mythology. Wonder Woman first appeared in December of 1941, with her origin story concluding in Sensation Comics in January of 1942. 

The early Wonder Woman issues, the first 12 of which were published in 1942, are written by creator William Moulton Marston and drawn by Harry G. Peter. Marston’s goal was not simply to develop a superhuman female but to demonstrate his personal philosophy of feminine superiority. This gave the initial Wonder Woman comics an energy — and kinkiness — the series would never maintain without these creators. 

Of all the comic books published in 1942, the most enduring, and probably the best-selling, was not originally published in English. Belgian comics legend Hergé’s 10th Tintin adventure The Shooting Star was the first one to be first published in colour, it is also one of the two most science-fiction inspired. Although well-known, it suffers from significant controversy. 

Tintin had first appeared more than a decade earlier and Hergé’s style had evolved to its recognizable
Many Tintin aficionados try to forget
just how bad the original 1942
version of The Shooting Star is.
(Image via Tintin.com)
form by this point. The adventure chronicles Tintin and his comrades' race to the arctic in an attempt to be the first to find a large meteorite that has fallen to Earth. The fantastical elements come from the radiation of the meteorite that causes small creatures to grow to enormous size. 

It is tempting to include The Shooting Star on our Retro Hugo ballots because it is an artistic success on a number of levels, with iconic illustrations and a dreamlike rhythm to the storytelling. But the anti-Semitism that is evident in the work is frankly intolerable. 

Written and published during the Nazi occupation of Belgium, The Shooting Star has often been described as the propaganda piece that stains the legacy of Tintin comics. Despite its many strengths, it should not be considered for the Retro Hugo. 

Overall, there are a plethora of options to choose from when considering the Retro Hugo for 1943. Despite a comics industry that was still finding its footing, there are growing signs of maturity in the work of several creators. Thanks to the work of fans and archivists at comicbookplus.com, digitalcomicmuseum.com, aibq.com, and openculture.com, many of these works are readily accessible to those of us who intend to nominate works in this category.

(Part two at this link

Saturday, 27 May 2017

The Hugo For Best Graphic Story (Part 2) – The ballot in 2017

This is part two of a two-part blog post. The first part, discussing the history of the category, is found here. 

Given the problematic history of this category, the shortlist this year for Best Graphic Story is mostly of a surprisingly consistent professional calibre. Some are only marginally worth being on a Hugo ballot, but none of them are completely risible as nominees.

The only real outlier — Ta-Nehisi Coates’ Black Panther — is an understandable nomination given the highly anticipated series had such potential, started off promisingly, and received a fair amount of media attention. One can understand why it received a nomination, despite its deep flaws.

Second servings not as good


Previous winners from high-profile publishers, Ms. Marvel and Saga, are back with new volumes.
Too many crossovers
spoil a great series.
(Image via Marvel.com)


Saga has started to get into a bit of a rut, with the same notes being replayed. The first volume of the series is one of the most worthy winners of the Hugo for Best Graphic Story … but volume six does not offer the same sense of wonder as its predecessor.

Ms. Marvel’s fifth volume definitely offers more narrative progress, but it’s also closely tied into and influenced by a massive multi-comic-book crossover that makes it more impenetrable to new readers.

It’s hard to count either of them out, because this category has often returned to the well for nominees and winners. However, these two books should definitely not win.

Under the radar but delightful


Paper Girls — which is written by Saga creator Bryan K. Vaughn — is a real treat to see on the ballot. It’s a kick-ass, inventive little book that follows a group of young girls who deal with the consequences of an alien invasion. It will be difficult to keep this story going as an ongoing series, but for now it’s just a delight.


Image via
marjoriemliu.com
The least well-known of the nominees, Monstress by Majorie Liu and Sana Takeda, is also one of the most worthy. The creative team uses the medium with skill and nuance to create a well-realized and inventive fantasy world. The feminist subtext helps make this a definite contender.

The Vision: Little Worse Than A Man is more of a science fiction comic than anything that Marvel has published in a decade, despite featuring a lead character who is a regular of the mainstream Avengers. The garish ‘50s-style colour palette, and the goofy backstory of the character, are completely subverted as Tom King has crafted something moody and thoughtful that is more informed by Asimov’s robot stories than by 50 years of Marvel continuity.


This is a solid Hugo ballot with three completely reasonable choices.  We are likely to cast our ballots for Monstress and for Paper Girls. For once in this category, “No Award" is unlikely to be on our ballot.

Thursday, 25 May 2017

The Hugo For Best Graphic Story (Part 1)

This is part one of a two-part blog post. The second part, discussing this year's nominees, is found here. 

This trophy is fine, but a
rocket ship is just classier.
(Image via willeisner.com)
Best Graphic Story is one of the newest categories for the Hugo Awards, and unfortunately, it’s the one that has always felt like it doesn’t fit in with the rest of the awards.

Because two well-established comic book awards (the Eisners and Harveys) exist —and because they often celebrate the quasi-SciFi of superhero stories — the Hugo for Best Graphic Story doesn’t seem to carry as much weight as the other Hugo awards. 

The award can seem redundant, especially when the Hugos recognize a superhero comic book. 

Some worthwhile works have been honoured in the first decade of the award, but a look over the shortlists from 2009-2016 reveals a lot of fandom’s in-jokes, media tie-ins, and works created by people we know within the Worldcon community. 

In short, the Best Graphic Story category has been treated in part like a fan writer category and in part like a professional category. That hasn’t been fair to either group. 

Missed opportunities


Ironically, the inferior movie
adaptation "Edge of Tomorrow"
did get a Hugo nomination. 
Because of this profusion of questionable nominees, some significant works of fantasy and science fiction went unrecognized in the first several years of the Best Graphic Story Hugo. Walt Simonson’s Ragnarok (2014), All You Need Is Kill by Hoski Sakurazaka (2015) and Beasts Of Burden by Evan Dorkin (2009) all spring to mind. 
  
One solution to this conundrum would be to split the award into a fan-created category and a professional category. But this might not solve the more fundamental problems caused by the comic book industry’s overreliance on superhero tropes.

We have to recognize that the superhero genre is a weird niche in science fiction, whose traditions and themes do not hew to many of the same ideas that inform the rest of the genre. Superheros can be classified as science fiction, but that does a disservice to both creative traditions — Kal-El and Bruce Wayne have little in common with Paul Atreides, Hari Seldon, Frodo Baggins, or Valentine Michael Smith.

XKCD is awesome. It richly
 deserves the Hugo it received.
(Image via XKCD.com) 

Be conscious of our mandate


As such, when nominating works in the Best Graphic Story category of the Hugos, Worldcon members should consider whether something is a great comic book with fantastical elements, or whether it is a great work of science fiction or fantasy that happens to be a comic book. The former type of work is probably best left to the Eisner and Harvey awards.


If there is to be a Hugo for Best Graphic Story, we as Hugo voters must continue to be deliberately conscious of what our mandate is, what the purpose of the award is, and why this award is relevant.