Friday, 6 September 2024

Guest Post - Hugo Award Gamer Grab Bag 2025: Indelible Indies

We are pleased to share a guest blog post from friend of the blog N. 
The team behind Baldur's Gate 3 attended the
Hugo Awards ceremony in 2024.
(Image by Olav Rokne)


Last year saw the formal introduction of the Best Game or Interactive Work category to the Hugo Awards, set for re-ratification in 2028. This year saw beloved RPG title Baldur’s Gate 3 win the prize (accepted by an attending dev team!), showing that this category does indeed have juice.

Still, questions remain on logistics, and how Worldcon attendees can best evaluate games in the face of the sprawling gaming industry. That’s what we hope to tackle in this (sporadic) series of guest posts, in which we plan to highlight various genre titles worthy of Hugo consideration (and plain worthy of playing). Easing into this inaugural post, here are three acclaimed indie SFF video games of note released so far in 2024 that we think voters would enjoy:

Released: May 8
Platforms: PC (Steam, GOG); Switch

Despite being a 3D adventure game set in an ominous post-apocalyptic future with a high-tech aesthetic, 1000xRESIST has no combat. Instead, it is a purely narrative experience, unfurling its story in a way unique to the interactivity of the video game medium. You play as Watcher, a clone whose ALLMOTHER (once an adolescent girl named Iris) was granted immortality after extraterrestrial invaders carried with them a disease to which only she was immune. One of ALLMOTHER’s many clones who populate Earth under the Occupants’ rule, Watcher’s job is to traverse Iris’ memories in order to preserve them, a task that is suddenly given urgency when it becomes apparent that these memories are being tampered with. At its core, 1000xRESIST is a story of the complexities in the Asian diaspora, with allegory both political and personal, woven through a millennium-spanning tale that emerges as one of the most striking genre stories of the year in any format. A good title for a fan of cerebral genre fiction inexperienced in video games to try out.

Released: May 28
Platforms: PC (Steam)

Nine Sols from Red Candle Games merges
cyberpunk with Taoism.
(Image via Red Candle Games)
The most beloved indie game of the year so far proudly wears its influences on its sleeve and turns them on their head. Nine Sols takes the Soulslike gameplay of Sekiro: Shadows Die Twice and seamlessly flattens it into a 2D Metroidvania, set in the world of New Kunlun, a futuristic yet barren realm that takes cues from traditional East Asian fantasies and taoism — a mix the game’s Taiwanese developer has dubbed “taopunk.” You play as Yi (named and modeled after the Chinese archer of legend), a vengeful warrior awoken after being in stasis, seeking to take down the titular nine Sols who rule New Kunlun with an iron fist. Nine Sols is a heartrending story about accepting that the past is immutable but realizing that the future isn’t, set against a stunning backdrop of hand-drawn art and colour and carried by lightspeed gameplay.

Released: August 22
Platforms: PC (Steam)

“Wizards with guns” would work as a summation of this game, but if one insists: this is a turn-based tactics game moves with the sensibility of a well-played tabletop campaign, filled to the brim with action-packed gameplay, colourful characters and an irreverent sense of humor, taking place in a genuinely intriguing urban fantasy setting. Fans of Terry Pratchett will get a lot out of this title. After a long disappearance, feared Chronomancer Liv Kennedy re-emerges to start a war with her former employer and allies, forcing her old partner Zan Vesker (a retired Navy Seer) and freelance witch Jen Kellen to assemble a ragtag team of misfit magicians. In line with its genre, Tactical Breach Wizards requires a fair bit of strategizing from the player — figuring out where to place characters, what powers to use, what choices to make. Don’t let that scare you off, though: TBW’s barrier of entry is forgiving, and its gameplay represents an innovative, more streamlined take on the genre. Its overall tone and package (and high amount of defenestration) make for one of the most fun experiences in this year’s flock of games.

Conclusion

In some discussions about Best Game or Interactive Work, there have been some fears about triple-A major studio games dominating the category, due to unfamiliarity with the wider video gaming scene. While these concerns aren’t unfounded, indie gaming has grown in stature and accessibility, and every year there’s rarely a shortage of key genre titles to seek out — they may just need to be highlighted.

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