sail into the west.
With the benefit of 25 years of hindsight, it seems redundant to say that the Cold War was no Last Great Battle, and of course there was no White Ship and no Undying Lands.
There’s an obvious malaise to the idea that we have nothing left to achieve, or evolve into. If history is over, all that’s left is stagnation and of stasis. If the Last Great Battle has been fought, there are no more stories left to tell.
This idea of finality is ingrained into much of now-mainstream popular culture. Over the past few years, too many major SFF media franchises are stagnating in a post-eschatological malaise, seemingly afraid to venture into truly new territories. With little narrative momentum left, they seem marooned in the Undying Lands. They want their Last Great Battle, but don't have the integrity to accept the implied End of History.
It’s easy to think of examples: Star Wars, The Marvel Cinematic Universe, Game of Thrones, Harry Potter, Babylon 5, and more. In each, the evil empire has been defeated, good has triumphed, and history has ended.
Franchises with some degree of narrative integrity allow the story to be over in a dignified manner, and to avoid attempts to monetize the goodwill and nostalgia of fans. However, some are compelled by the mandates of corporate profit-seeking to endlessly create new instalments in their narrative universe — and have all struggled to define what’s next.
One approach that several franchises have taken to avoid the End of History hurting revenues is to plumb the mythologies of their narrative universe through a series of prequels. Unsurprisingly, the relevance of these works diminishes over time and can even dilute the original narrative. For example, the Last Great Battle of Westeros in the television series Game of Thrones neither lived up to the hype nor left room for grand adventures afterwards. This has left HBO with little more than prequels on its production roster.
This is not a new phenomenon. John Christopher returned to his Tripods Trilogy — which ends with a Last Great Battle — to write a prequel in 1988. Once Katniss Everdeen had won her Last Great Battle, all that was left was a Ballad of Songbirds & Snakes. Battlestar Galactica went back to Caprica. And of Fantastic Beasts and Where To Find Them, the less said the better.
Possibly the apotheosis of this trend has been Amazon Prime’sHow Galadriel Got Her Groove Back The Rings of Power, a prequel of little interest to anyone other than the most hard-core fans.
But prequelization isn’t the only way that franchises attempt to deal with the End of History problem. The early years of the Marvel Cinematic Universe are generally regarded as creatively their most successful — in large part because they were building up to a universe-shaping showdown with their ultimate foe Thanos in Avengers: Endgame. To their credit, the decision makers of the Marvel Cinematic Universe have largely avoided the siren’s call of nostalgic prequelization, instead trying to continue as if the Last Great Battle hasn’t changed anything. The results have been mixed.
In the 1990s, no popular narrative embraced Francis Fukuyama’s ideas as wholeheartedly as Star Trek did; The Next Generation presented the American-analogue United Federation of Planets as the pinnacle of civilization; want had been conquered, social problems resolved, and now Jean-Luc and friends would act as emissaries of an idealized human society. But in a post-End-of-History world, this vision of Star Trek no longer makes sense. Since then with the possible exception of Deep Space Nine, the franchise has struggled to advance a coherent vision of what comes next; between stuck-in-the-past prequels (Enterprise, Strange New Worlds) nostalgic revisiting of past lore (Picard, Lower Decks) the franchise has often been treading water.
The theory of an “End of History” has an obvious appeal; people tend to understand the world through a framework of narrative … and that all stories have a beginning, a middle, and an end. Perhaps it’s time to allow some of these franchises a dignified ending.
This is not a new phenomenon. John Christopher returned to his Tripods Trilogy — which ends with a Last Great Battle — to write a prequel in 1988. Once Katniss Everdeen had won her Last Great Battle, all that was left was a Ballad of Songbirds & Snakes. Battlestar Galactica went back to Caprica. And of Fantastic Beasts and Where To Find Them, the less said the better.
Possibly the apotheosis of this trend has been Amazon Prime’s
But prequelization isn’t the only way that franchises attempt to deal with the End of History problem. The early years of the Marvel Cinematic Universe are generally regarded as creatively their most successful — in large part because they were building up to a universe-shaping showdown with their ultimate foe Thanos in Avengers: Endgame. To their credit, the decision makers of the Marvel Cinematic Universe have largely avoided the siren’s call of nostalgic prequelization, instead trying to continue as if the Last Great Battle hasn’t changed anything. The results have been mixed.
In the 1990s, no popular narrative embraced Francis Fukuyama’s ideas as wholeheartedly as Star Trek did; The Next Generation presented the American-analogue United Federation of Planets as the pinnacle of civilization; want had been conquered, social problems resolved, and now Jean-Luc and friends would act as emissaries of an idealized human society. But in a post-End-of-History world, this vision of Star Trek no longer makes sense. Since then with the possible exception of Deep Space Nine, the franchise has struggled to advance a coherent vision of what comes next; between stuck-in-the-past prequels (Enterprise, Strange New Worlds) nostalgic revisiting of past lore (Picard, Lower Decks) the franchise has often been treading water.
The theory of an “End of History” has an obvious appeal; people tend to understand the world through a framework of narrative … and that all stories have a beginning, a middle, and an end. Perhaps it’s time to allow some of these franchises a dignified ending.